12/03/82 Modified source from SPRING '82 tape (directory [312,331]) The PAC game was given the following modifications. 1) When two or more PAC games were in the system, the throughput of the game was horribly degraded. I noticed that the game was written to do a QIO for cursor control and a QIO to do single character outputs. I combined the cursor control and single character output into one QIO called CPP (cursor control and print). The game was much faster and with multiple PAC's in the system, the individual games did not degrade as much. 2) I overlaid the program in such a way that no degradation of the program was allowed during execution. This was to allow many PAC's to run on small memory systems. ** 3) I added the saving of high scores and initials. This was desired to allow competition with other players. I know it works fine on RSX11M system (11/44 or 11/60). To compile the program, use PACASM.CMD To taskbuild the program, use PACBLD.CMD. NOTE you will have to change the resident library definition (LIBR=...). Have fun!!!!! Stephen Dover Mcc Powers 2942 MacArthur Blvd. Northbrook, Il. 60062