LOGICAL LP LOGICAL B1,B2,B3,B4,B5,B6,B7,B8,B9 COMMON/EYCEP/EYE(3),CEN(3),UP(3) COMMON/BULK/I3STRT,I3END,OBJ(6,30) COMMON/PAINT/I2STRT,I2END,PIC(4,30) COMMON/OIL/IVECT(200) COMMON/LIMITS/XMIN,XMAX,YMIN,YMAX DATA IDS,IDL/2,1/ CALL BUTTON(1) CALL CLEAR(.TRUE.) I3STRT=1 I3END=18 XMIN=-5.0 XMAX=5.0 YMIN=-5.0 YMAX=5.0 EYE(1)=0.0 EYE(2)=0.0 EYE(3)=10.0 CEN(1)=0.0 CEN(2)=0.0 CEN(3)=0.0 UP(1)=0.0 UP(2)=10.0 UP(3)=0.0 I2STRT=1 I2END=18 IX=512 IY=512 J=1 OBJ(1,J)=0.0 OBJ(2,J)=0.0 OBJ(3,J)=0.0 OBJ(4,J)=0.0 OBJ(5,J)=0.0 OBJ(6,J)=0.0 DIST=8.0 CALL ROTER CALL MAPPER(DIST) CALL VECTOR(1,PIC,I2STRT,I2END,IVECT,1,LAST,7,0,0) CALL DISPLY(6,IDL,IVECT,1,LAST) 12 B1=.FALSE. B2=.FALSE. B3=.FALSE. B4=.FALSE. B5=.FALSE. B6=.FALSE. B7=.FALSE. B8=.FALSE. B9=.FALSE. 10 CALL BUTTON(3,B1,B2,B3,B4,B5,B6,B7,B8,B9) 2 CALL BUTTON(2,B1,B2,B3,B4,B5,B6,B7,B8,B9) IF(B1) GO TO 21 IF(B2) GO TO 21 GO TO 2 21 CALL CROSS(.TRUE.,IX,IY) 211 CALL BUTTON(2,B1,B2,B3,B4,B5,B6,B7,B8,B9) IF(B9) GO TO 22 GO TO 211 22 CALL CROSS(.FALSE.,IX,IY) EX=IX EY=IY DX=(EX-512.0)/81.7 DY=(EY-512.0)/81.7 CALL CROSS(.TRUE.,IX,IY) J=J+1 K=J-1 OBJ(1,J)=OBJ(4,K) OBJ(2,J)=OBJ(5,K) OBJ(3,J)=0.0 OBJ(4,J)=DX OBJ(5,J)=DY OBJ(6,J)=0.0 CALL ROTER CALL MAPPER(DIST) CALL VECTOR(1,PIC,I2STRT,I2END,IVECT,1,LAST,7,0,0) CALL DISPLY(6,IDS,IVECT,1,LAST) CALL DISPLY(3,IDL) IH=IDS IDS=IDL IDL=IH GO TO 12 STOP END