MODEL NO 01-4842




Introduction 1
Features 2
General Operation 3+4
Description of Games 5+6+7
Special Notes 8
Specifications 9



Binatone Colour TV Game Mk. 10 has been designed to give 10 high definition picture game displays on your TV set. The unit can be used with most domestic 625 line UHF black and white or colour TV sets, of any screen size (piped television not included). The unit operates on six 1.5V HP2 type batteries or the Binatone mains adaptor 02/5011 (both optionally available.)

Every Binatone product is quality-controlled all the way and is, therefore, designed to give you full satisfaction. The modern technological methods used in the manufacture and marketing of Binatone products make every Binatone item best value for money. Please do not let the low price of Binatone put you off; in this increasing inflationary world we are determined to provide you with quality products at budget prices. In fact, ask your retailer for other Binatone products.

The Binatone range includes various portable and clock radios, cassette tape recorders, radio recorders, calculators, stereo systems, music centres, car radios and stereos, TV Video games etc.

Every Binatone item offers high quality at budget price.



  1. Ten Selectable games – tennis, hockey, football, squash, squash solo, gridball, basketball end basket solo, Single player target, two player target.
  2. Two axis player motion with 'joystick' hand controls. The fire button is for shooting also for target games.
  3. Automatic on – screen scoring (0 – 15).
  4. Score colour – keyed to player.
  5. Independent player selectable bat size for handicapping.
  6. Fast ball inhibit.
  7. Five segment bats giving 40, 20 and horizontal.
  8. Different sound output for hit, rebound and score.
  9. Shooting forwards in hockey and football.
  10. Position for plugging handcontrols.



  1. Make sure the TV is turned off. Remove the aerial connector from the socket of your TV set, plug the RF cable of this game unit into the socket.
  2. Insert six 1.5V HP-2 type batteries into the battery compartment in their correct position – observing the polarity marking as indicated in the compartment.
    Insert the adaptor plug into the jack socket at the rear of the cabinet.
  3. Turn on the TV set and adjust the volume to minimum. Turn on your game unit and depress the RESET button and any one of the game selector buttons.
  4. Adjust the TV Set to receive the Game picture as though you were tuning in a new television channel. If in doubt consult your TV set user-manual for the correct procedure. See special notes on page 8.
  5. Adjust the CONTRAST and BRIGHTNESS to obtain a correct game display on your TV set.
  6. If the picture tends to roll similar to the following three diagrams, adjust the VERTICAL HOLD of your television until the picture becomes stable.



This game uses a playing area as shown left. The forwards on both sides have freedom to move over the entire playing area. The goal keepers will be locked in the vertical axis. In front of their respective goals but will move in the vertical axis in the same manner as the forwards. The game will start when the loser of the previous goal depresses his service button. The ball will move away from the kick-off point at a random angle but always toward the goal of the winner of the previous goal.


This game uses a playing area as shown left. The motion of the players is as in the football game. The game will start when both players have depressed their service buttons. The ball will move away from the face off point with a randomly selected angle in either direction.


This game uses a playing area as shown left. Each player has three sets of vertically moving barriers to block the ball from approaching his end. The object is to direct the ball toward the opponent's end through the spaces. The game starts when both players have depressed their service buttons. The ball moves away from the face-off point at a random angle in either direction.


The basketball game uses the closed playing ares as shown left. The players must deflect the ball end cause it to enter the top of the goal to score. The game starts when both players depress their service buttons. The ball moves from the serve point at a random angle in either direction.


Basketball solo is a one player game which utilizes only the left basket as shown in the diagram. The right counter displays the number of hits the player makes without scoring, while the left counter shows the number of baskets made. Play starts when the right serve button is depressed.


This game uses a playing area as shown left. Each player can only move around his side of the court. The game will start when the player whose turn it is to serve depresses his service button. The service will automatically change every five points scored. At service the ball will move away from the service point at a random angle but always towards the net.


This game uses a playing area as shown left, Each player can move over the whole court. The garne will start when the player whose service it is depresses his service button. The ball moves off at a random angle toward the front wall. The colour of the ball grey or black will change to the colour code of the next player to hit the ball. Should the wrong player intercept or be hit by the ball, It will be considered a fault. Points will only be given if won on player's own service. Points won on opponent's serve will only cause a service change.


This game is a single player squash (see diagram) The right hand score counts the number of successive hits in the current game (to a maximum of 15), the left score the number of volleys played.


The Single player target game is a game in which the player moves a cursor displayed on the TV screen over a moving target and depresses the serve button for shots to be taken. The player has only one "shot" for each traversal of the screen by the target. Additional "shots" are ignored after the first shot on each traverse. The right score indicates the number of hits made and the left score indicates the misses. A count is made on either score on each traverse of the target across the screen. The target disappears when hit and the game ends when either of the scores displayed reaches 15.


The two player target game follows the same rules as the single player game except that both players control their own cursors and shot buttons. The left score displayed is for the left player and the right score displayed is for the right player. The target can only be shot at once on each traverse by either player but only recognizes the first hit. The first player to reach a score of 15 wins the game.


To play with target 1 or target 2 please slide the service switch on manual position the ball will come out automatically if service switch on auto position no ball on screen.


  1. Switch the television on and try and tune an empty channel and pick up the signal of the TV game. The signal, in some cases, may appear on more than one spot hence pick up the one where it is the clearest. Having tuned the picture on the TV, now reduce the brightness of the picture to the lowest possible density to prolong the life of both your TV and the game unit. it is important that the signal of the TV screen must not be very bright.
  2. It is advisable not to play the game on your television non-stop all day long. After every 2/3 hours of playing, please switch the game off.
  3. If the picture on the TV screen is unstable or jumpy then:
    1. check your batteries!
    2. Press the reset button on the TV game.
    3. Re-tune on the television for better picture.
    4. If picture is still jumpy then please consult your dealer or send the TV game to Binatone International service department.
  4. If you rent your TV and you call the TV service technician for a Video game mis-adjustment there may be a service charge to pay. Check with your local dealer before calling service technician.


This is a colour TV game, if connected to a black and white television, it will show black and white display (not colour).


Operating Voltage: (7V DC to 9.5V DC limit) 9V DC Nominal
Power Consumption: 1 watt max.
Batteries 6 x 1.5V HP-2 type
Power Jack 9V DC @ 150 mA
Speaker Output: 0.25 W


500 Hz – hitting wall
1 KHz – hitting bat
2 KHz – scoring

Continuous improvements are being made to our equipment, both in quality and performance, thus we reserve the right to alter specifications without notice.