Where Is ...? — Individuals (A-M)

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A

Scott Adams [Adventure International]

Now working for Avista. Allows distribution of the Adventure International games, and asks for voluntary contributions.

» Links: msadams.com | Avista
» Info by: Scott Adams
» Status: Unconfirmed

[]



» Links:
» Info by:
» Status: Unconfirmed

David Anderson [US Gold/Ocean programmer]

David Anderson is now a Senior Manager with SprintPCS.com, the mobile internet carrier, based in Kansas City, Missouri. David lives in Overland Park, Kansas with his wife, Mikiko and Belgian Sheepdog, Jack. He is also editor of uidesign.net and the wireless design news portal dashdot.org. You can keep up-to-date with him at his (almost) daily weblog.

David is happy for people to distribute his old games. He holds the partial copyright in the games published by Romik, Silversoft and some of the Imagine titles.

» Links: email | David's blog | SprintPCS.com | uidesign.net | dashdot.org
» Info by: David Anderson
» Status: Unconfirmed (possibly out-of-date).

Derrick Austin [Vektor Grafix artist - Star Wars]

Previously worked for Psygnosis in Leeds, where he worked on Global Domination (PC and PlayStation). Now starting a new web design company called imagine, who are looking to develop 'celebrity babe' sites.

» Links: email | Psygnosis | imagine
» Info by: Ciaran Gultnieks, Derrick Austin
» Status: Unconfirmed

B

Graeme Baird [Realtime Games Software - 3D Starstrike/Starglider]

Working on new technology for Psygnosis in Leeds.

» Links: Psygnosis
» Info by: Ian Oliver
» Status: Unconfirmed

Linda Barker [Your Sinclair editor]

Club president of Prism PD. Wrote a bit in PD Power.

» Links:
» Info by: Robert Cooper (aka Icabod)
» Status: Unconfirmed

Ian Bell [BBC version of Elite]

Now working on a new game of which he is "keeping the details secret". Has a web page containing some stuff on Elite, amongst other things. (Ian's e-mail address is available from his web page)
Info by: Paul Jenkinson, Ian Bell.

Dean Bellfield [Software Creations - Gauntlet 3D/Sly Spy]

Now working at Barcrest Limited as a software engineer; after Software Creations, he worked on various consoles at Malibu Comics, and on the Playstation at Warner Interactive.
Info by: Dean Bellfield.

Marcus Berkmann [Your Sinclair writer]

Now writing for the Mail on Sunday, and also writes the back page in the sci-fi magazine "Dreamwatch"
Info by: Keith Willoughby, Chris Young.

Matt Bielby [Your Sinclair writer]

Now working for Future Publishing on SFX magazine.
Info by: Chris Muskett.

Simon Brattel [Design Design programmer - Halls of the Things/Dark Star]

Runs his own company producing system software.
Info by: Andrew Toone, Jon Ritman.

Nigel Brown [Mirrorsoft/Sales Curve - Andy Capp, Silkworm, Ninja Warriors]

Now Research and Development director at an Acorn company, Innovative Media Solutions Ltd. See their their web site which has some of his old stuff available for download (in the Psion 5 section!).
Info by: Richard G. Hallas.

Keith Burkhill [Elite - Commando/Ghosts'n'Goblins/Space Harrier]

Working freelance (for Probe at the moment). From Keith:
"[Some of the games] I did were Afterburner Speccy/Amstrad, sold lots, then Galaxyforce which sold about 30 copies because Activision went bust, there are probably none left in existence! Also I bet you'v never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commisioned me to convert it from the c64. The worst games I did were of course with Probe. Back to the Future 3 - surely the worst game ever on the Speccy and Master System. I remember one reviewer saying you would be better off going into the street and giving £35 to a complete stranger than buying that on the Master System. Again it was just a conversion from the C64. Then came Alien 3 on MS and GG, typical Probe platform game, that was done for MirrorSoft and Robert Maxwell commited suicide half way through the contract (maybe he had seen the game). Myself and the Genesis programmers were hoping to get out of finishing the project, but US Gold sensing a tedious platform scroller up for grabs jumped in and finished it off. Then came Incredible Hulk, typical Probe platform game again, I was supposed to be converting the Genesis + SNES ones as they went along but they were so slow I also squeezed in Krustys Fun House on MS + GG and MK1 on MS and GG in the same time. I did MK2 on the GG and MS too and was supposed to be doing the Genesis one but for various reasons didn't and lost out on a fortune in royalties - I'd never have had to work again!

I did FIFA 96 and Alien Trilogy on the Saturn (quite good money shame about the game), F1 on the Saturn (cancelled because the Saturn is not viable anymore) and that's that. I still have all the old source code and dev kits right back to Pogo days etc even though some of it was on microdrives so may be unreadable!"

Most recently (June 1999) working as the programmer on Capcom's Street Fighter Zero/Alpha (Color Gameboy) for Crawfish/Virgin.
Info by: Stephen Smith, Keith Burkhill.

Dougie Burns aka Bernie Duggs [Denton Designs programmer]

Never been a second-hand car salesman (despite what this FAQ used to say), never worked for Denton Designs (but spent much of my life hanging around there), worked for Imagine (original incarnation); Ocean/Imagine; Quicksilva (briefly) and Odin. Moved into Clipper and C development - now working as an Oracle DBA contractor - getting paid proper money.
Info by: Dougie Burns, Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.

Simon Butler [Ocean artist - Neverending Story/NOMAD/Cosmic Wartoad]

From Simon:
"I am based in my hometown of Liverpool where I set up and run TagMonkeys Development Studios.

TagMonkeys is a graphics studio dealing predominantly with graphics for the handheld console market i.e. Gameboy and Gameboy colour. We have also dabbled in the field of WAP titles for Mobile Phones and are about to embark on our first Gameboy Advance title."
Info by: Simon Butler, Mark R. Jones.

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C

John F. Cain [Mastertronic - Booty]

Still lives on the Isle of Man, as he did when he wrote Booty. He has a gold cassette of Booty on his wall!
Info by: Mark Walker.

Andy Campbell [Gremlin]

Worked for Red Lemon Studios in Glasgow, the makers of amongst other things, Braveheart on the PC (published by Eidos). Red Lemon folded in early 2003.

» Info: Luzie, neuro.

Stuart Campbell [Your Sinclair]

Working as a freelance journalist; writes "Panel 4" for Digitiser on C4 Teletext once every four weeks, and has some of his Your Sinclair material on his Web site.
Info by: Chris Young, Andrew Crane.

Roy Carter [Gargoyle Games/FTL - Heavy On The Magick/Lightforce]

Roy Carter is a registered user of Z80 and has given spoken permission to distribute the Gargoyle games. They are (were?) doing things for Psygnosis - not all of them game writing.
Info by: Brian Gaff, Andrew Toone.

Charles Cecil [Activision producer - Fighter Bomber]

Now running Revolution Software.
Info by: Ciaran Gultnieks.

Raffaelle Cecco [Hewson - Exolon/Cybernoid/Stormlord]

Still writing games: his latest project is B Movie, for his own company, King of the Jungle.
Info by: Graham Goring, Alistair Nelson.

Sean Conran [Cascade/Vektor Grafix artist/musician/producer - 19 - Boot Camp]

Worked for Bits (now known as Bits Studios) until 1996; is still working in computer graphics, and also does stand-up comedy in London. Also, if you have a copy of Sean's PD ST game RGB, soft reset it to get a Spectrum BASIC emulator :-).
Info by: Sean Conran.

Pete Cooke [CRL - Tau Ceti/Academy/Room 10]

Did a game called "Tower of Babel" for the ST, Amiga and Archimedes a few years ago, and more recently he programmed the menu system for F1GP II on the PC.
Info by: Tero Turtiainen, Darrel Sinclair, Richard Hewison.

Simon Cooke [Your Sinclair technical editor]

Is alive and well, reads comp.sys.sinclair and is currently (June 1998) living and working just outside of Washington DC. Is about to start a new job with Microsoft, perverting the course of Java as we know it ;-). Has various Sinclair and SAM Coupé related bits on his web site.
Info by: Simon Cooke.

Ste Cork [US Gold/Mastertronic/Software Projects - Rescue, Wibstars, Psycho Pigs UXB, Star Paws]

Now working for Ravensoft in the US; an interview with him is available here.
Info by: Ste Cork, Philip Bee.

Alan Cox [AdventureSoft UK/Tynesoft - Blizzard Pass]

Now hacking various Linux bits, especially the kernel. Some of his stuff is available from his FTP site, but not Blizzard Pass itself, as that is owned by whoever bought the rights from Tynesoft.
Info by: Alan Cox.

Andy Craven [Vektor Grafix owner - Star Wars]

Now has a company producing VR arcade machines.
Info by: Ciaran Gultnieks.

Mel Croucher [ID]

Writing for magazines; including the Great Moments In Computing strip for Computer Shopper.
Info by: Damien Burke.

Tony Crowther [Various games]

Now working for Gremlin Interactive. Most recently (June 1999) did N20 on the Playstation.
Info by: James Guybrush.

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D

Jonathan Davies [Your Sinclair]

Now working for the BBC's Top Gear website.
Info by: Stuart Campbell.

Marc Dawson [Imagine/Software Projects/Odin programmer]

(Apparently worked on the never-released Manic Miner 3 with Matthew Smith when at Software Projects!) Was mostly a C64 programmer; founded Eldritch The Cat (ST/Amiga software house with Steve Wetherill). Marc is now Senior Projects Manager at Software Creations, where his most recent games (June 1999) include World Cup 98 and Fifa 99 (N64) and Ken Griffey's Slugfest (Color Gameboy); an interview with him is available here.
Info by: Marc Dawson.

Tony Dillon [Sinclair User reviewer]

Formed a company called 'Reflex Technologies' with Patrick Kelly and worked on a 'nice 3D car game' for a while. They then wrote the software that is currently running on the interactive units in the Leeds Royal Armories. The company went bust due to problems with payments for their game (approx early 1997) and Tony is now working as a freelance multimedia programmer, using things like Authorware and Director. He now has a Web site.
Info by: Paul Jenkinson.

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Bernie Drummond [Ocean - co-author of Matchday/Batman/Head over Heels]

Worked for a games software company in the UK called Cranberry Source, which Jon Ritman is director of.
Info by: Jon Ritman.

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Robert Erskine [Mirrorsoft - Battle of Britain]

Robert wrote Battle of Britain among other stuff and also ran Microgame Simulations. They published Spec-fx and various books (e.g. "60 Programs for the Sinclair Spectrum" from Pan). He is now working for Smallworld Cambridge on GIS.
Info by: Robert Erskine, Stephen Smith.

Eugene Evans [?]

Currently working in Chicago at Viacom New Media. He's been there for a good few years before which it was Icom Simulations, Inc. the people who did the CD-ROM Sherlock Holmes games, T-MON for the Mac, and Dracula Unleashed.
Info by: Brian Leake.

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Glenn Flood [Quicksilva artist - tape inlay art for Astroblaster and others]

Programming and drawing still; has a nice web site showing off a lot of his artwork.
Info by: Glenn Flood.

Mike Follin [Software Creations programmer - Bubble Bobble/Bionic Commando]

Now (June 2000) working for GamePlay Studios in Warrington, having previously worked for Psygnosis. His homepage is here, whilst an interview with him is available here.
Info by: Mike Follin via Philip Bee, Ste Cork

Tim Follin [Software Creations musician - Bubble Bobble/Bionic Commando]

Just finished working on the music for the 'Batman and Robin' game, and has a homepage here.
Info by: Mike Follin via Philip Bee, Tim Follin.

Alan Fothergill [Imagine]

Apparently reads comp.sys.sinclair.

Stuart Fotheringham [Odin artist - Nodes of Yesod/Robin o'the Wood/Heartland]

Got involved with Marc Dawson's Eldritch the Cat software house for a while. Now reads comp.sys.sinclair. From Stuart himself:
"From 1984 to 1990 I worked for Software Projects, Odin Computer Graphics, Denton Designs and finally with Eldritch The Cat before going freelance. In 1990 I left the games industry for good. My first project was working with Matthew Smith and Marc Dawson on 'Manic Miner 3: MegaTree' (for Software Projects). My last Speccy project was a Denton Designs game called Flashpoint (published by Ocean).

From 1990 I programmed business analysis tools for an international management consulting company. I had the opportunity to work in every European and Scandinavian country, the United States, Saudi Arabia and the Pacific rim.

In 1996 myself and a partner started a technology consulting business; we develop enterprise system solutions for global corporations, international banks and other financial institutions.

I am still friends with many of the people from the 8/16-bit days - and I wish everyone else from the Spectrum scene the best of luck in whatever they do now."
A further interview with Stuart is available here.
Info by: Stuart Fotheringham, Marc Dawson.

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Mike Gerrard [One Of Our Wombats Is Missing/Various magazines]

Is now working as a travel writer, and has a homepage related to this.
Info by: Frederik Ekman, Nick Humphries, Mike Gerrard.

John Gibson [Imagine programmer - ZZoom/Stonkers]

Currently working in the Chester office of Psygnosis and has been for some time.
Info by: Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.

Julian Gollop [Chaos, LaserSquad, Rebelstar]

Owner of Mythos Games (with Nick Gollop); still programming (UFO, X-COM).
Info by: Miguel Melo.

Nick Gollop [Chaos, LaserSquad, Rebelstar]

Owner of Mythos Games (with Julian Gollop); still programming (UFO, X-COM).
Info by: Miguel Melo.

Simon Goodwin [Crash Tech Tips writer]

Was still writing for Sinclair QL World when the final issue (July 94) came out, and then wrote for various Amiga magazines (including Amiga Format) and Computer Shopper. From Simon:
"I stopped reading c.s.s but am still active in Sinclair emulation and new development, especially on Qdos. I've done some work on software to support ISDN TAs at reasonable speed in case we get a port of the Z88 TCP/IP stack, and helped some hardware people with ideas about putting a decent serial port on the Spectrum - not sure what will come of that, though..."
Info by: Simon Goodwin, Jenni the Satsuma, Brian Gaff, Chris Young.

Rupert Goodwins [Sinclair Research programmer]

From the man himself:
"I worked on the Spectrum 128, +2 and +3 at Sinclair and Amstrad, writing increasingly baroque parts of the ROM. The little rainbow flash on the menus and main screen was mine as was the screen handling code in general together with paging stuff, bits of the BASIC, initialisation code and the tape gadgets. There was more, but I mercifully forget what... reading your page of 128K Spectrum quirks brings some of them back, though. VAXNSUZ.$$$ was the invention of fellow coder Vik Olliver (nickname Vax, whose wife was called Suz), and the pretty dancing squares sound-to-light was mine. That was one of the first bits of assembly I wrote, back in the spotty-oik-in-bedroom days, and got published in Personal Computer News as a Program Card. It was nice to shoehorn it into the ROM and give it a final resting place...

The code was always in a terrible mess, as the original stuff was badly documented (we ended up using Ian Logan's disassembly book in preference to the original source at Sinclair); the Spectrum 128 stuff was written on our VAX cluster - ever seen a VAX run CP/M? - while the Amstrad stuff got written on an unholy collection of PCW 8256s (really!) and a Minstrel multiuser 8080/TurboDOS machine.

...there was infinite insanity in that place, and it was the best job I ever had..."

Rupert is now working as a columnist for "Computer Life", "Wired" and "PC Magazine".
Info by: Rupert Goodwins, Samir Ribic.

Fred Gray [Denton Designs musician]

Now a Care Worker - works with handicapped people in Liverpool.
Info by: Marc Dawson.

Colin Grunes [Odin artist - Nodes of Yesod, Heartland]

From 1984 to 1989: Colin worked for Software Projects, Odin Computer Graphics and Denton Designs as an excellent graphics artist.

From 1991 to present: Colin creates world-class presentations and communication materials for an international management consulting company. He has worked all over Europe, but particularly likes Scandinavia.
Info by: Stuart Fotheringham.

Ciaran Gultnieks [Vektor Grafix programmer - Star Wars]

Now co-owner of The Software Refinery Ltd, developing games such as Slipstream 5000 and Hardwar for the PC.
Info by: Ciaran Gultnieks.

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Mark Haigh-Hutchinson [Vortex - Android/TLL/Highway Encounter]

Was working for LucasArts until July 1999, e.g. on Shadows of the Empire for the Nintendo 64, and then moved to Retro Studios, where he is Project Manager on a Nintendo Dolphin title. Mark organises the Vortex Emulation Package for machines, including the Spectrum, which contains a number of the Vortex games and is freely distributable.
Whilst at LucasArts, Mark was project leader and a programmer for Star Wars: Rogue Squadron on the N64 and PC, and also did some additional programming for Star Wars Episode 1: Racer on the N64.
An interview with Mark is available here.
Info by: Arnt Gulbrandsen, Miguel Melo, Mark Haigh-Hutchinson.

Karl Hampson [Bug Byte - Fridge Frenzy]

Karl is a registered user of Z80, and supplied the following information about himself:
"I had two programs which I thought would be nice to get on a PC for old-times sake. One was MAX, a windows-type Microdrive utility and the other a game called Fridge Frenzy. Neither saw the light of day in their true colours; MAX was shelved by AMS and Fridge Frenzy was probably Bug-Byte's last ever game, just before they became "technically insolvent"! As such, I thought that myself and only a handful of other people would have copies. However, the rather prolific Spectrum community have beat me to it as both are available on NVG. I was gobsmacked!"
Info by: Karl Hampson.

Peter Harrap [Gremlin Graphics - Monty Mole games/Way of The Tiger/Deathwish III]

Now one of Krisalis' directors, doing original games and conversion for the PC and Playstation.
Info by: Guillaume Genty.

John Heap [Imagine/Denton Designs programmer]

Project Manager at Rage Software PLC after Denton Designs were bought by Rage.
Info by: Marc Dawson.

Ed Hickman [DK'Tronics - Apple Jam, Zig Zag]

Went on to write the Amiga game Honda RVF for Microprose. After this, whilst contemplating doing a microlight simulator, he was offered a job in the States writing for Sega. He promptly packed and left. Two years later he came back and is still writing software, although no details are available.
Info by: Paul Jenkinson.

Shaun Hollingworth [Gremlin Graphics - Potty Pigeon/Bounder/Future Knight]

Went on to work for Teque, now technical director of Krisalis. Also a regular on certain newsgroups, including moaning about the service at Demon, which is always good fun anyway :-). An interview with his is available here.
Info by: Guillaume Genty, Damien Burke.

John Hollis [Quicksilva director - Meteor Storm/Stargate]

John Hollis founded Hollis Research, who develop MIDI sequencers (including Trackman for the Atari ST). From John Hollis himself:
"I was a director of Quicksilva and wrote most of the early releases for the ZX81 and Spectrum. I have no objection to people distributing my old games but I'm not sure exactly what the copyright position is as Quicksilva was sold and is now defunct. Still, if it's of interest, the Spectrum games I wrote were: Space Intruders, Meteor Storm (first speech in a Speccy game!), Time-Gate (first 3D star field, sold zillions of copies), Game Designer (DIY game construction kit) and Aquaplane (waterskiing with sharks).
I'm writing Windows apps at the moment but we have also been designing games for Sega and Hasbro for the last couple of years. Our homepage is here".
Info by: Stephen K. Mulrine, John Hollis.

Paul Holmes [Elite programmer/designer - Wild West hero/Dustman/Frank Bruno]

Reads comp.sys.sinclair. Working on "Video/Multimedia/Web software and hardware", and also DJing in clubs. An interview with him is available here.
Info by: Damien Burke, Paul Holmes via Philip Bee.

Steve Hughes [Bedlam, Hocus Focus, Rasterscan, Hyperbowl]

Was working on N64 games at Zed Two with Jon and Ste Pickford until November 1999, when he moved to Friendly Giants to work on Internet games (June 2000). An interview with him is available here.
Info by: Philip Bee, Steve Hughes, Ste Cork.

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Mark Incley [Domark - Oink!/Klax]

Mark is the author of the quite well known InkUtils suite of PC utilities, and has a web page where these utilities are available, along with some of the Spectrum games he wrote!
Info by: Mark Incley.

George Ivanov [Vektor Grafix programmer - Star Wars]

From Derrick Austin:
"A special 'hello' to George who passed away not long afterwards. He was a great colleague and friend who will sadly be missed by all who new him at Vektor."
Info by: Derrick Austin.

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Bo Jangeborg [Fairlight/The Artist]

Bo is now working with customer tailored solutions made in database applications; visit his homepage for more details.
Info by: Bo Jangeborg, Staffan Vilcans.

Paul Johnson [DK'Tronics - Hard Cheese/Centi-Bug]

From Paul (April 2001):
"In a very brief Spectrum career (instigated from a demo game, written with a colleague, Eugene Farrell and not originally intended for commercial release, but which was subsequently issued as 'Hard Cheese') I wrote Centi-bug (I seem to remember a two-week deadline from start to finish - those were the days!) and generally helped with Spectrum issues, copy protection etc. I also converted 'Minder' for the Amstrad CPC464, before leaving to pursue 'real world' programming!

I currently work for Microsoft on web browsing technology for mobile 'phones, in Cambridge (UK) as part of their 'WTGE' (Wireless Telephony Group Europe). I have spent some ten or so of the intervening years writing embedded software / data processing software for racing cars, covering all formulas from F1, US Indy car, F3000 to Karting. The five year gap preceding this period was spent as part of a team writing / porting word processors and early desktop publishing systems for and between such systems as the Atari ST and Amstrad (Airo)1512 (anyone remember First Word Plus under GEM?).
Info by: Paul Johnson.

David Jones [Mastertronic - Bonkers, Finders Keepers/Spellbound/Knight Tyme/Stormbringer]

Now works for Psygnosis. From the man himself:
"I got involved as a director of a small games company and when it crashed in 1991 I went back to college to get a degree. I did a few games during this time but they were conversions to the PC and to be honest I'd rather keep quiet about which ones they were because they weren't very good (not my fault :-)). In 1994 I joined Psygnosis and I've been here ever since. The new game (Not allowed to say what it's called) will be out for christmas on PC and PlayStation and it's a good team effort that has been getting a lot of positive comments. It involves boats and pirates, keep your eye out!
Info by: Andy Hadlington, David Jones.

David Aubrey Jones [Ocean - Speedlock/Mercenary]

Now works for Reflex Magnetic Ltd.
Info by: Jonathan McCormack.

Mark A. Jones aka Makky J [Electric Dreams artist - R-Type]

Regularly pops up in some newsgroups, including comp.sys.sinclair occasionally; an interview with him is available here.
Info by: Mark A. Jones.

Mark R. Jones [Ocean artist - Wizball/Gryzor/Taipan]

From Mark himself:
"I worked at Ocean from 87 to 89 ish and worked on a few games including Wizball, Gryzor, Dragon Ninja, Arkanoid, Arkanoid II, The Vindicator, Mutants, Magmax, Tai Pan, Platoon among some others. I went freelance for a while and worked on the scrapped Speccy version of Total Recall (a nightmare!). I designed a game for Bullfrog at one point (all we did was nick all the ideas out of old Speccy games that hadn't been reused, added some cartoon graphics) who showed the stuff I'd did to Nintendo and they loved it. Unfortunately the programmer and Bullfrog fell out so I said 'F**k It' and went off to Israel for a while. (I was interviewed by Keith Chegwin once for 'Chegwin Checks It Out' about my job and was featured working on The Vindicator. It was very embarrasing though I still have it on video but if anyone digs it out I have to run out the room!)"
Now works in a mental hospital in Northamption, which is "the most interesting and rewarding job I've ever had".
A couple of longer interviews with Mark are available here and here.
Info by: Mark R. Jones.

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Roger Kean [Crash editor]

Roger was the first editor of Crash and a director of Newsfield, the magazine's publisher, through its life. Together with Oliver Frey, he left Prima Creative Services in early 2000 to join a new company, International Media Solutions Ltd. See also Lloyd Mangram.
Info by: Barnaby Page, Franco Frey.

Steve Kelly [Psion - Chequered Flag]

Has been part of the Bitmap Brothers for some years now, producing games for the Amiga and PC.
Info by: Stephen Smith.

Balor Knight [1999, Astroball, Dyzonium]

Is now working for Probe; an interview with him is available here.
Info by: Chris Pile.

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Paul Laidlaw [Cascade - 19 - Boot Camp]

Was working for Teeny Weeny Games (see Angela Sutherland) until 1994, and is now (May 2000) working for Digital Amusement on Playstation games.
Info by: Sean Conran, Paul Laidlaw

Alan Laird [Beachhead II/Enduro Racer/Outrun]

Now (Dec 1999) a development manager at Merrill Lynch in Tokyo. Is happy for people to distribute his games, but doesn't know the copyright status of them.
Info by: David Anderson, Alan Laird.

Mike Lamb [Ocean - Arkanoid 1 & 2, Renegade, Target Renegade, Robocop]

From Mike:
"I left Ocean to come to the States in 1991. I wrote some boxing games before setting up Left Field Productions 4 years ago. We've had some ups and downs but things are going really well now. We're finishing a basketball game for Nintendo and are going to do a couple more games for them."
An interview with Mike is available here.
Info by: Mike Lamb via Philip Bee.

Steve Lamb [Gyroscope, Paperboy, Typhoon, Vendetta]

Now working on Playstation games for an independent developer. An interview with him is available here.
Info by: Steve Lamb via Philip Bee.

Dave Lawson [Denton Designs director]

Last seen running Kinetica Software in Birkenhead.
Info by: Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.

Tony Lee [Your Sinclair writer]

Apparently went into other magazines rather than staying in computer magazines after YS finished.
Info by: Chris Young.

Carlos Leote [Alien Evolution - Gremlin]

Portuguese, despite what various Speccy mags claimed. After leaving the Speccy scene, he worked with Rui Tito at both Titus and Portidata.
Info by: Nuno Barros.

Leigh Loveday [Your Sinclair writer]

Now works for Rare (who used to be called Ultimate of course) and is a regular on comp.sys.sinclair.
Info by: Leigh Loveday.

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Paul Machacek [Activision - Super Hero]

Works for Rare.
Info by: Leigh Loveday.

Tony Mack [Gyroscope]

Now writes games for the Sega Saturn (e.g. Cybersled).
Info by: Mark Gordon.

Lloyd Mangram [Crash letters editor]

Lloyd Mangram didn't actually exist, really. It was just a false name used by a plethora of journalists at Crash. So it was a big con really! A false identity! While Roger Kean spent most time acting as Lloyd, two others were Barnaby Page and Eddie McKendrick.
Info by: Peter Thomas, Barnaby Page.

John Marshall [Shadow Skimmer]

Now works for Netscape in Silicon Valley, and has the source to Shadow Skimmer available on his home page.
Info by: John Marshall.

Teresa Maughan [aka T'zer; Your Sinclair editor]

Was writing for The Mac magazine, until it folded.
Info by: Rich, Damien Burke.

David McCandless aka Macca [Your Sinclair writer]

Now works for PC Zone. From David:
"Nice to see some people looking after our cultural heritage. Those were the days."; an interview with him is available here, whilst his homepage is here.
Info by: David McCandless, Nick Humphries.

Eddie McKendrick [Crash publisher]

Was one of many 'Lloyd Mangram's. Now head of New Media at Nickelodeon UK and The Paramount Channel. After a spell doing the ITV teletext service known as Oracle (now sadly missed), he now maintains the Nickelodeon text service known as NickText, and does web-sites and all sorts for both channels. Coincidentally, Nickelodeon's offices are at Rathbone Place in London, where Your Sinclair was based.
Info by: Peter Thomas.

Fergus McNeill [Delta 4 - Bored Of The Rings/The Boggit]

Head of design at Sales Curve Interactive (SCi), ex-Storm. SCi have released a Point and Click called "Kingdom 'O Magic" which was designed by Fergus. Fergus has kindly agreed to free distribution of the Delta 4 games, as long as it is free - no money may change hands. He cannot speak for any of his games with the Abstract Concepts logo, as they are owned by Activision. Delta 4 have a web site, and an interview with Fergus is available here.
Info by: Chris Wild.

Mike Meek [Mikro-Gen owner]

Now believed to be working for ICL.
Info by: Andrew Rollings.

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