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Track & Field
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Document created by rstuart@ukonline.co.uk on 17th Jan 00 for
World of Spectrum: http://www.void.demon.nl/spectrum/html

Taken from the Ocean compilation 'Game Set and Match 2'.

Six grueling events await you: 100 metre, Long Jump, Javelin, 110m Hurdles,
Hammer Throw and High Jump. Qualify in each event to continue to the next
or you're out!
(c) Konami

Loading
-------
1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and tone
controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum + then load as follows.
Type LOAD"" (ENTER). (Note there is no space between the two quotes). The "
is obtained by pressing SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically. If you
have any problems try adjusting the volume and tone controls and consulting
Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading instructions
on-screen or in the accompanying manual.
6. If there is more than one title on either side of the cassette always stop
the tape when the first game has loaded. To load subsequent games reset the
machine and follow previous loading instructions.

Control Note
------------
If there is no Sinclair option, select redefine keyboard option and when
prompted move joystick in approprate direction. Make sure the keyboard is
always selected.

The Game
--------
You're in for the workout of your life. 6 gruelling events await you: 100-
Meter Dash, Long Jump, Javelin Throw, 110-meter Hurdles, Hammer Throw and the
High Jump.

You can play alone against the computer or against a second player.

You can choose 4 levels of difficulty: Easy, Normal, Difficult or Awsome.
You can play the whole game or just one event.

But keep in mind that your real opponent is yourslef. You have to make the
qualifying time or distance in each event to move on. Otherwise, it's all
over.

Getting Started
---------------
Once the game has loaded, use keys 1, 2, 3 and 4 to select:

Control player 1: Keyboard or Sinclair Joystick 1

Control player 2: Keyboard, Sinclair Joystick 1, Sinclair Joystick 2 or
Computer if playing against the computer.

Level of difficulty: Easy, Normal, Difficult or Awsome.

Single event or whole game: If you selected "Game", you must meet the
qualifying time or distance in each event before moving on. If you select a
single event, you'll keep playing the same one over and over, like an
athlete in practice.

On the keyboard, the keys are: Z, X and SPACE

The Events
----------
100-METER DASH
The contest is raw speed, but it's not as easy as it looks. How fast you
run depends on how fast you move the joystick from left to right and back
again, back and forth, as fast as you can.
Qualifying time (normal difficulty): 12 seconds.

LONG JUMP
Build your speed by moving the joystick back and forth as fast as you can,
then hit the FIRE button, and off you go! Distance is determined by your
point of departure and the angle of your jump - the longer you hold the
button, the higher the angle. (A 40-45 degree angle is ideal.)
Qualifying distance (normal difficulty): 7.50 meters.

JAVELIN THROW
Once again, build your speed by moving the joystick back and forth, then
time your release with the FIRE button. Watch the angle of your throw - keep
the FIRE button pressed long enough to reach 40 degrees.
Qualifying distance (normal difficulty): 75.00 meters.

110-METER HURDLES
A track and field classic, the ultimate combination of speed (joystick motion
as above) and timing your jumps (FIRE button). So be quick, but be careful -
with each hurdle missed you lose speed!
Qualifying time (normal difficulty): 14.50 seconds.

HAMMER THROW
A truly dizzying event! Moving the joystick back and fourth starts you
spinning - the faster you spin, the more power you build. But don't spin too
many times, or you'll foul - so time your release point and make your throw
using the FIRE button. Again, the angle is crucial - 40-45 degrees is ideal.
Qualifying distance (normal difficulty): 65.00 meters.

HIGH JUMP
The toughest challenge of all - the one that separates the men from the boys.
Press any key and the computer will control your speed of your approach.
Which leaves you free to concentrate on the timing and angle of your jump -
which is controlled by the FIRE button again and again and again. HINT: Don't
get frustrated - it takes several tries before you find the timing and angle
that's right for you.

Ocean is a registered trademark of Ocean Software Limited.
