TEN PIN CHALLENGE
(Atlantis)


LOADING
To load, press LOAD "". Press PLAY on your cassette recorder. The
programme will now load automatically. (The programme is recorded on
both sides of the tape. In case of difficulty, turn the tape over,
rewind to the beginning and load again.)

CONTROLS
To AIM ... O = Left, P = Right, Q = Set
To set amount of SPIN (Hook) required, press key 1 when SPIN METER is
in chosen position (upright for straight ball).
To set POWER, press and release the A key. (The longer the key is held
down, the greater the power set. However, if it is held down for too
long a direction error is produced.)
Key K will quit the game and display the high scores. At this point a
high score can be saved to tape, or a previously saved high score can
be loaded.
Indicators will light up SPIN-AIM-POWER as each must be set by the
player.

GAME/SCORING
A game of Ten Pin Bowling consists of ten frames. A player bowls twice
in each frame unless all ten pins are knocked down with the first
ball. This is called a STRIKE and is shown on the score card as an X.
If it takes both balls of the frame to knock down all the pins, this
is called a SPARE and is shown on the score card as a /.
A STRIKE scores ten points plus the total number of pins knocked down
with the next two balls. A SPARE scores ten points plus the number of
pins knocked down with the first ball of the next frame. If the player
fails to make a strike or a spare, only the pins knocked down are
counted and nothing is carried over to the next frame.
The MAXIMUM score for each FRAME is 30. (10 points for a Strike + 10
points each for the next two balls.) The MAXIMUM GAME score is 300.
This is made up of ten strikes plus one strike with each of the two
extra balls that a player receives for scoring a strike in the 10th
frame. If this all sounds a little complicated, don't worry. ALL
SCORING IS CARRIED OUT AUTOMATICALLY leaving you to concentrate on
your bowling.

GOOD LUCK.
