SUPER LEAGUE SOCCER
COMMODORE 64 VERSION
(c) Energize 1991

[NOTE: These instructions are from the SPECTRUM inlay, despite]
[what it says above.                                      JimG]


LOADING INSTRUCTIONS

COMMODORE 128 owners type GO64 to put into mode.
TAPE - press SHIFT RUN/STOP
DISK - type LOAD "P" 8 - when loaded type RUN

SPECTRUM
Insert cassette, switch to 48K mode and LOAD ""


PLAYING INSTRUCTIONS

The pointer can be controlled by a joystick in port 2 or the following
keys:

	left ................ Z
	right ............... X
	up .................. ;
	down ................ /
	fire ................ SPACE BAR

When LOAD or SAVE is selected you are given the option for tape or
disk. If saving to tape make sure you have at least 30 minutes blank
tape - ie. C60 or C90 - there is a LOT of data to be saved.

PLAYER CONTROL - SPECTRUM

	up .................. Q
	down ................ A
	left ................ O
	right ............... P
	fire/click .......... SPACE
	player select up .... S
	player select down .. X
	power up ............ L
	power down .......... K

PLAYER CONTROL - BALL CONTROL

The gauge at the bottom right shows how far you'll kick the ball if
any of your players touch it. To kick the ball a short distance, move
the gauge to low strength (to the left) and get a player to run
towards the ball. When he touches the ball it will travel at the
strength set on the gauge. To get a dribble going, set the strength
gauge to low and set the player to run on a course that goes past the
ball. When he reaches it, he will begin moving the ball until he
arrives at the point on the pitch that you marked him to go to. Like
all ball games, some practice is needed, but once mastered you'll be
able to go on runs and pass the ball to colleagues (by increasing the
strength indicator).

AUTOMATIC PLAYS

To keep the game flowing, all deadball situations (throw-ins, goal
kick and corners) are taken automatically.

PLAYER CONTROL

When a player is selected, he is highlighted on the pitch by a
flashing box. If this is not the one you want to move, then another
player must be chosen. When his target point is selected, the box
disappears and he starts moving. However, he is still the selected
player and further target points may be chosen for him without having
to click on his name again.

CONTRACT - C64 only

All players are contracted to play a certain number of games. The more
games you contract them to play, the higher their wages. You can try
and extend their contract at any time - but they will not always
accept. In fact players will leave the club if you have not agreed a
new contract and their old one runs out!

RESERVE

Select 11 players and they'll play a reserve game. Only one of these
games is allowed in between real matches. Their use is to bring on
young players, giving them vital match experience.

FORMATION

Sets the team formation you'll be asking your players to use.

SELECT/TACTICS

Having chosen your formation, now select your players and choose their
positions.

PLAY

You have three options: a full game, a short game, or an immediate
result.

PLAY CONTROL - PLAYER MOVEMENT

You control all 11 players of your team (you play left to right). To
move a player select his name, then point to the area of the pitch
that you want him to go to and click again. Away he'll go. You can
have all 11 players moving at the same time! While controlling your
team, the opposition will be attacking and defending as appropriate.
