SABRE WULF

              THE HAPPENING
Down and down I plunged, through Rocky Glades, Steep Ravines and
Shady Hollows ... No grip, no footholds, slipping, tumbling,
spinning, darker and darker, deeper and deeper.

Glinting eyes, clutching hands, clasping claws, clawing my all,
as I swiftly twist and tumble onwards.

Darker and darker, deeper and deeper. It is the end that I fear,
of this untroden voyage ... to where I do not know ... AARRRGGGG
... THUDDD ...

Fall and end meet on soft mossy soil ... with weapons drawn and
senses full I move quickly and quietly around the mounded clearing
... All safe except a message ... An ancient warning etched deep
into the lifeless stone.

              THE WARNING

THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
'TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NON SHALL PASS

              THE EXPLORATION

I edge through the shady mounded clearing and on through the
dense thickets of hot house rain forest undergrowth, of sorts I
cannot tell, and wait...and listen...Distant rumblings of heavy
feet crashing, large animals leap from the damp green stubble,
to  fight and kill.

I stay hidden ... The rumblings grow louder and louder, as a huge
Goliath animal crashes past, horns swiping and tail lashing,
still I hide as its thunderous noise dies away.

All was clear as I leapt over the clumps and onto the well
trodden pathway, its deep ruts and prints reveal the multitude
of life forms inhabiting this hollow.  Danger threatens so I
should move quickly ... But Where???

              THE EXPEDITION

Wide eyed, I stare, as the dense surroundings reveal their hidden
secrets ... Strange food orchids suddenly bloom, their staining
toxins, strong on the air, then, in an instant, are gone.
Hunters, killers, vampire bats and huge beasts spring forth from
the very ground, swimming, slithering, diving and crawling ... I
must hide ... Stay safe ... With weapon strong and cunning nature,
I will survive ...

              FEATURES
          
SABREMAN                Temples
Realistic Fighting      Lakes
WULVES                  Trees
Hippos                  Jungle
Rhinos                  Native Huts
Wart Hogs               Cliffs
Tarantulas              Magic Rings
Fruit Bats              Yellow Sickness Orchids
Parrots                 White Cure Orchids
Gorillas                Red Zombie Orchids
Scorpions               Blue Super High Energy Orchids
Snakes                  Purple De-Orientation Orchids
Lizards                 3-Dimensional Scenario
Natives                 Full 8 Way Movement
Gem Stones              On Screen Scoring
Dubbloons               Superb Graphics
Supplies                Multi Lives
Amulets                 Amazing Animation
Medallion               Combat Button
Callice                 Incredible Sound Effects
Voodoo Potion           Explosions
Spears                  Keyboard/Joystick Select
Treasure Chests         Automatic Collection
Water Flasks            Continuous Pause
Supplies                Materializations
Statues

CONTROLLING YOUR EXPLORER

KEYBOARD CONTROLS
LEFT Your Explorer will move left using the Q key.
RIGHT Your Explorer will move right using the W key.
DOWN Your Explorer will move down using the E key.
UP Your Explorer will move up using the R key.
STAB/SWORD FIGHT Your Explorer will fight using the T key.
PAUSE The whole game can be paused by using the CAPS SHIFT or
SPACE/BREAK keys.

JOYSTICK CONTROLS
Your Explorer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the SINCLAIR INTERFACE II
and joystick, by replacing the LEFT, RIGHT, UP, DOWN and
STAB/SWORD FIGHT commands.

PICK UP Your Explorer will automatically collect any useful
objects required by passing over them.

              SABRE WULF LOADING INSTRUCTIONS

1. Connect the EAR socket on your Spectrum to the EAR socket on
   your recorder and ensure the MIC lead is disconnected.
2. Place the cassette tape in the recorder and rewind to the
   beginning.
3. Type either LOAD "SABRE" or LOAD ""
4. Press PLAY on the cassette recorder.
5. SABRE WULF will now load automatically and a message will appear
   on screen after several seconds. If loading is unsuccessful,
   rewind the cassette, adjust the VOLUME control on the recorder
   and try again.
6. PLAY THE GAME.

For better sound effects you can increase the volume by connecting
the MIC socket on your Spectrum to the MIC socket on your recorder.
Disconnect the EAR lead, remove the cassette tape from the recorder
and press the PLAY button. The sound may be amplified through the
loudspeaker of the recorder.

               COPYRIGHT NOTICE

SABRE WULF Copyright, ULTIMATE PLAY THE GAME, Copyright & Trade
Name, 1984 Ashby Computers & Graphics Ltd. All rights reserved
Worldwide. The game and name SABRE WULF and all of its associated
hardware, software, code, listing, audio effects, graphics, 
illustrations and text are the exclusive property and copyright of
ASHBY COMPUTERS & GRAPHICS LTD. and may  not be copied,
transmitted, transferred, reproduced, hired, lent, distributed,
stored or modified in any form, in full or in part, without the
express written permission of Ashby Computers & Graphics Ltd.
The Green, Ashby de la Zouch, Leicestershire LE6 5JU, England.

All software, graphics and audio visual by ULTIMATE PLAY THE GAME
Trade Name of Ashby Computers & Graphics Ltd.
Made in England
481007
