RIDDLER'S DEN - ELECTRIC DREAMS SOFTWARE

GAME CONTROLS

This program supports the following
joysticks:

KEMPSTON JOYSTICK INTERFACE
SINCLAIR INTERFACE II
PROTEK/CURSOR JOYSTICK INTERFACE

Keys 1 to 4 correspond to pockets 1 to 4
Caps Shift and Space to abort game
P    Pause game - any movement key to cancel
K    Use object
I    Move up
J    Move down
Z    Move left
X    Move right

You may redefine the keyboard controls to
suit yourself.

Features:

Ogres and Goblins can be slain.
Three Dragons to be pacified.
Tau-Bu-Rau, the fiery bull and the River of Lava to contend with.
An impassable River to cross.
A Dank in which to deposit treasures.
A fallen sore throated Gargoyle.
A Golden door to pass.
A series of locations with no apparent exit.
Vuluta, The Giant Spider.
The pit of no return!
Zuzzazzuzz, The Killer Bee.
Kiv-Yok-Kedo, The Yellow Dragon. He needs a little force.
Xanirex, The Blue Dragon, fearful of some but so vain.
The Bloodhound Trap, A multi-dimensional plant able to home in on your
entry points and send out her spores to seek fresh Blood. Sometimes
the spores enter alone, but when in the presence of a Dragon they
become very deadly.

RIDDLERS DEN

Trunkie, the Manlephant, is embarking on the first part of his quest
to find the Great Golden God Gregogo.

He is entering the Riddlers Den in order to find the Golden Tusk,
whilst attempting to bank enough treasure to finance his next
expedition.

An object may be placed in each pocket, simply by moving against the
object and pressing one of the empty pocket keys (Keys 1, 2, 3 or
4). If the pocket is full then an object may be dropped by pressing
the appropriate pocket key.

Some objects may be used by placing them in pocket 4 and pressing the
'USE' key.

In certain circumstances it is possible to 'USE' the object in pocket
4 on or with the object in pocket 3. This will be carried out
automatically if the relevant objects allow it.

One special case requires an object to be picked up and placed in
pocket 1, 2 or 3 (we're not saying which one), but can only be used
if the contents of pocket 4 are correct.

Some objects are used to protect Trunkie against the Dens guards, the
rest are used to solve riddles which have been set to hinder Trunkies
progress.

It is sometimes necessary to drop objects in certain rooms in order to
solve various riddles, there is generally only one area in which an
object is required to be dropped, but experimentation with this
position is necessary.

In the top right-hand corner of the screen is a flask which denotes
Trunkies energy level. The game will finish if this is allowed to
empty completely.

It is possible for Trunkie to sleep and replenish his energy if he is
carrying the correct object. It is important to note that when Trunkie
sleeps the timer is increased to the following day. There are only a
certain number of days available in which Trunkie can complete his
quest.

Various obstacles must be overcome puzzles solved and exits cleared
before the adventure can be completed...

Dream scenes are realised when
You boldly enter the Riddlers Den
Once in, the way back is blocked
The door is now securely locked

If a gold door bars your way
You need not hang around all day
Take a key from the right pocket
Should you wish to unlock it

A river, a torrent, washes past
Leaving no way to go at last
Treasures from caverns dark and dank
You must deposit in the bank

If you duck below the ground
On a rope, with no light around
Nothing to make a charming sound?
Then you'll end your quest, underground

One half of a coin on the floor
Waits for it's twin to join it, or
Think of the two halves whole once more
To enable you to find a door

You happen across a cold giant spider
Who waits for some kind soul to find her
As she shivers in her lair
A many armed coat, may warm her there

A fiery beast, guarding a hoard
You'll find is very easily bored
Except by a statue of similar hue
And this you'll find may well help you

Although there are no beds near here
With a pillow you sleep, without any fear
A third of which is used to the best
When facing a red raging bull contest

Unauthorised copying, hiring, lending, public performance and
broadcasting of this cassette is prohibited. These programs are sold
according to Electric Dreams Software's terms of trade and conditions
of sale, copies of which are available on request.

LOADING INSTRUCTIONS

You will find the procedure for loading a program from cassette in the
Spectrum basic manual

The procedure for loading this program is given below:

Type  LOAD ""
Press ENTER

The program will auto-run on completion of loading.

© Electric Dreams Software 1985
31 Carlton Crescent
Southampton
Hampshire
SO1 2EW
