
MIDNIGHT RESISTANCE INFO FILE
-----------------------------

Midnight Resistance is a multi-level load game converted to run on
the TS2068 with JLO disk v2.63+.  A level loader trap has been added
(to load levels from disk rather than tape) and a joystick trap has
been added so that you can use either of the TS2068's joysticks.

The game data is contained in the five snapshots M1.SNA to M5S.SNA.
M5S.SNA is a state save of MR.  To get this game on your TS2068,
you need to run sna2jlo which can be found using Hynek's search engine
at   http://drson.vse.cz/snapsearch/   (Do a search for nvg*2068).


* TRANSFERRING MIDNIGHT RESISTANCE TO JLO DISK

MR takes up 31 cylinders on disk; the JLO disk you want to save
this game on must have at least this much space available.

1.  Format a fresh MSDOS disk compatible with your TS2068's disk drive.
I use a 5.25" DSDD floppy, so I would format the disk with format b:/4.

2.  Copy all the .sna files to the disk with something like
copy *.sna b:

3.  Take the disk to your TS2068 and load up sna2jlo with
RUN /"$SNA2JLO"CODE ?

4.  Grab a temp disk that can hold at least one state save (ie it
must have at least 10 cylinders free).  We'll be using it to hold
temp files as we save the game data files to your game disk.

5.  For each of the first four snapshots written to MSDOS disk (M1-M4),
run the snap using SNA2JLO.  SNA2JLO will want to save the snapshot
in JLO format before you can run it.  Let it save on your
temp disk and then insert your game disk and press enter.  This
will execute the SAVE commands on the command line and will save
the game data on your game disk.

6.  Using sna2jlo again, transfer M5S.SNA from the MSDOS disk to your
game disk using something like  GO SUB /5,"%midnite"  (You must use
this name unless you feel like editing the BASIC loader program).

If all went well, a CAT of your disk should reveal these files:


              JLO SAFE V2.65  (C)1991, J. Oliger

              DISK NAME: MIDNIGHT RESISTANCE
              FORMATTED @40 TRACKS, 2 SIDE(S)
              CAPACITY: 79 CYLS/395K BYTES
              FREE: 48 CYLS/240K BYTES

               FILENAME  TYPE CYLS SIZE START
              --------------------------------
              MIDNITE    BASIC  1   256     1
              $midnite   BYTES  1   504 45000
              --midntllt BYTES  1  2169 32768
              midnt1.dat BYTES  2  8192 30000
              midnt2.dat BYTES  2  8192 38192
              midnt3.dat BYTES  2  8192 46384
              midnt4.dat BYTES  2  8192 54576
              midnt5.dat BYTES  2  8192 30000
              midnt6.dat BYTES  2  8192 38192
              midnt7.dat BYTES  2  8192 46384
              midnt8.dat BYTES  2  8192 54576
              midnt9.dat BYTES  2  8192 30000
              %midnite   STATE 10 49664

              TOTAL FILES: 13

To run the game, just LOAD /"MIDNITE".

Naming convention:  Files beginning with "$" are m/c programs loaded
into the JLO shadow RAM with the RUN / command.  Files beginning with
"%" are state saves with a level loader trap buried inside.

The file "--midntllt" contains the source code of $midnite and details
of the modifications made to MR.  It is a Zeus Assembler file and
must be loaded into Zeus to be viewed.  (Search for zeus4jlo on Hynek's
search engine).

- Alvin Albrecht (sealbrec@acs.ucalgary.ca)  06/03/96


HINT:  Before choosing joystick for control, define keys so that
you know what to use for pause & fire pack.

This LLT version was made from the LLT version for the emulators
by Russell Marks.  Here is what he had to say:


> Midnight Resistance
> -------------------

> This needs the LEVEL_LOADER thingy in xzx. It should also work on Z80
> v3 or better.

> It's a kind of 'carry a gun and shoot everything' game. It's
> surprisingly short, but still quite tricky. There are extra weapons
> available between levels, which is what all those keys unlock, so
> remember to collect all six if possible. The gun control is a little
> weird, and tricky to explain - you'll have to experiment to see what I
> mean (the gun rotates...), and it'll probably take some getting used
> to.

> Have fun,
> - Russell Marks (mr216@gre.ac.uk).

> [No loading screen GIF or transcription this time, sorry.]
