 ROBOT MESSIAH Alphabatim 1985

 CONTROLS : Keyboard, Kempston
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 AIM : On a planet in a galaxy far away, thousands of robots are
being cruelly used as slaves in deep mines by greedy Androids. One
day, though, a robot named SID succeeds in breaking his programming
and escaping from the Androids. In a cave far underground, he meets
an exiled Android called Socrates, expelled for suggesting that all
machines are created equal. Realising that SID could become a Robot
Messiah and liberate the slave robots, Socrates instructs SID to
achieve upgrade and lead the robots in rebellion...

 GAMEPLAY : To start the uprising, SID must collect three envelopes,
each one containing a section of a computer program. The complete
program must then be input to the Androids' main computer. The
envelopes are scattered around the caves across 152 flick-screens.
Unfortunately, many harmful objects and creatures are to be found
underground. Water, for example, is rather unhealthy if you happen to
be made out of iron... You can find some useful items too - such as
energy reboosters, otherwise known as sticky buns and fruit. Your
energy bar will show you how much energy you have left; you have been
given three energy bars (i.e. lives) to help you in your quest.

 To get the three envelopes, three sections of the underground system
must be explored, starting with the caves. To leave them a weight
must be found to place upon a pressure pad to allow entry to the next
section.  Moving SID over an object and pressing the pick-up key
allows you to get objects, up to a maximum of three. To combat the
creatures, there is a gun which you can use somewhere in the cave,
although you'll also need a magazine of bullets before you can use
it. There are twelve such magazines scattered around the caves.

 Once in the second sectiom. SID finds himself in a buggy travelling
down a long corridor towards the next part. The buggy has a shield
which can be activated if any cave creatures drift towards it,
although this drains energy. A scanner at the top of the screen
shows how far away the test centre is. Once through the corridor,
you're in another room with a pressure pad. The only way out is
through the door that the pad activates - without a weight, you're
stuck!

 If you do get out of the room then SID enters the test centre. Here
the envelopes must be found and the teleport activated to zap SID
back into the first set of caves so that the computer can be
reprogrammed.

 COMMENTS : "A passable arcade-adventure, but nothing special."
RATING: 72% (CRASH #24, January 1986)

 NOW : The CRASH verdict says it all; nor have the graphics withstood
the test of time, despite being complimented at the time.
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 KEYS : Left            - N
	Right           - M Jump            - S Fire            - A
	Pick up         - X
