%OP%TM2 %OP%HM2 %OP%FM2 %OP%BM2 %OP%LM5 %OP%HE/%H2%Z88 Users' Club Software Library %CO:A,12,72%%H1%Instructions for Patience.Bas %H4%Instructions by Simon Phipps (0221) %H4%Game (c) Micro User Magazine Patience was a game taken from Micro User; all I have added is the defined characters to make it a bit prettier (you may disagree about that, of course!). There were no instructions in Micro User, so I ought to leave you to work it out for yourself, but out of the goodness of my heart here are some hints. %H1%Objective To get all the cards arranged in ascending order from left to right in the same suit (2 on the left). %H1%Method There are four gaps in the playing table, shown as *1..*4. You nominate which of these gaps you wish to fill by pressing the appropriate digit (1,2,3 or 4). The gap will be filled, if possible, by the next card in sequence in the same suit as that immediately to the left of the gap. Consequently, it is illegal to select to fill either a gap with another gap to its' left or a gap with a king to its' left (as aces are removed from the deck). The only exception to this is the far left-hand space; if a gap falls here and you elect to fill it, you will be prompted for the suit of the "2" you wish to move into the gap. Obviously if you fill a gap, the gap "moves" to the place the card came from. If you find yourself in the position of being unable to fill any gaps, press to re-deal those cards which are not in sequence after a "2". If you give-up, press to re-deal the whole deck. The quality of your game is measured by how few moves and how few re-deals you need. The two scores for moves indicate the number of successful moves and the number of moves including failed moves. The numbers in the middle show how many cards were in sequence at the last re-deal. The game always comes out! %H1%Simon Phipps - March'89 %CO:B,12,60%%CO:C,12,48%%CO:D,12,36%%CO:E,12,24%%CO:F,12,12%