I'm not going to put a large archive back up on the net, as others do a good job already, but I will present a few programs I made, then and now, and dicuss various other topics.
Here's a postscript manual page for the latest bbcim version (mostly also applicable to 0.95/0.97).
Tape image format:
first the identifier:
- 8 bytes: "BBCTAPE" + terminating 0
followed by data blocks which consist of:
byte 0 : block type:
bytes 1 - 4 : block len (MSB)
bytes 5 - : data
.
Currently assigned block types (no other types are needed I think):
block type = 0 : silence
- 4 bytes : MSB block length (=1+4+4)
- 4 bytes : MSB duration (ms)
block type = 1 : bit stream:
- 4 bytes : MSB block length (=1+4+2+4+ ({nbits} +7)/8)
- 2 bytes : MSB tone frequency (Hz) (= baud rate)
- 4 bytes : MSB number of bits in the block
- { ({nbits} +7)/8 } bytes : data block with the bits
block type = 2 : standard BBC tape block
- 4 bytes : MSB block length (=1+4+2+ {tape block size})
- 2 bytes : MSB tone frequency (Hz) (= baud rate)
- { tape block size } bytes : data block with the actual tape block
bbctape -w /dev/dsp -T fortress.tapewrites it to line out...
Converting a batch of uef images to tape images is easy:
for i in *.uef do; uef_extract -t ${i%.uef}.tape; done
There are two programs I would really like to find, these are:
1. The grid (probably typed in from a late 1983 issue of PCW): You move around on a grid, and have to shoot the aliens which move downwards, if they reach the bottom the game is over, you also have to shoot fuel that is deposited randomly on the grid at various times, and if fuel=0 or you hit the fuel the game is also over). Shooting is done in the direction you last moved in.
2. A game which was probably called 'meteors' (no, not the acornsoft game). A BASIC game that was a vertical scroller; You had a little space ship (a triangle thingy) that you could move only left or right, and you had to avoid all the meteors (blocks in 3 sizes that moved from the bottom of the screen upwards) and pick up +'s that were placed randomly around the screen; if you had collected enough +'s you had fuel to propel yourself to the bottom of the screen, and then you started a new screen, (I think starting lower on the screen, giving you less time to think ahead, you also had to pick up more +'s). I'm not sure where I got this from, possibly PCW or 'The micro user'.
- Acornsoft catalogue of late 1983 (blue cover, white letters on black paper inside).
- PCW (personal computer world) any from 1983, early 1984 - (BBC) micro user: vol.1, no.1 March 1983 - up to - vol.2, no.10 December 1984 - Acorn user: jan 1984, aug 1984
- Acorn disc filing system user guide
- Creative sound (Acornsoft) { I may get this one mid may }
- Acornsoft: Defender (cassette) { probably doesn't exist on disk }
- Acornsoft: Tetrapod (cassette/disk)
- Acornsoft: Star swarm (cassette/disk) { almost the same as Tetrapod }
- Acornsoft: Rocket raid (disk)
- Acornsoft: Planetoid (disk)
- Acornsoft: Meteors (disk)
- Acornsoft: Arcadians (disk)
- This version of Acornsoft's Meteors if it really exists...
(from Acornsoft's Autumn 1982 catalogue)
- Micropower: Imogen (cassette/disk)
- Dynabyte: 3D tank zone
- Kansas: Bomber scramble
- Ferranti Tube ULA: ULA9C018E-7 (or a complete 6502 2nd processor for the right price)If you know someone who has any of these items for sale/trade, or if you have something on this list yourself, and want to sell it or trade it mail me at wouter.scholten@wanadoo.nl
I'll send the latest trade list upon request; Examples: complete Acornsoft ISO pascal 2 rom package with books, Computer concepts graphics rom + manual, software, books, magazines (Acorn User's from 1983, 1984, 1990 & 1991), original dutch view/viewsheet/viewstore manuals (by the dutch importers), photocopied manuals of many roms; I also have a technomatic time warp real time clock with software, and maybe an Acorn Atom (with FP ROM, extra RAM etc), that I'm willing to trade for micro user mags.
Wouter